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This allows the BONUS to be tracked properly on the OS - Output Sheet.
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In the case of Classes, TYPE also sets certain global characteristics, like the Challenge Rating and potential multi-classing XP Penalty (if any) associated with the Class. Gives the 'Monkey Warrior' two types: Base and PC.Additional intricacies of Hit Points in the 4th ed environment are covered later on. At each level this is the die that will be rolled, max or averaged, in this case 1d2. This tag sets the size of the Hit Dice for the Class.In this case, a character sheet would only show 'Warrior', even though the name of the class is still Monkey Warrior. Optional, but allows customization of the name of the class as it appears on character sheets and other output.The following tokens may be used on a class line: (a reminder that the first entry, such as 'CLASS:Monkey Warrior' is the identifier and not technically a token, but is used to identify the name of the class) A level line must ALWAYS come after a CLASS line (That way the program knows which class gets what at each level).Īfter the identifier (the CLASS: entry or level number), tab characters are used to separate tokensĬLASS:Monkey Warrior BONUS:CHECKS|Fortitude|3|TYPE=Class Class Level lines start with a positive integer.Class lines start with 'CLASS:' followed by the Class name.(There are also comment lines that start with the # character) There are two types of functional lines in a Class LST file. (For easiest reading of the LST files distributed with PCGen,Ĭlass LST files are parsed in groups of lines, meaning that a single Class (or Class Level) may take up more than one line. NOTE: This symbol '' is used in this guide to indicate a TAB. This section will help you become familiar with important tags. There is no difference between the two terms in context to PCGen) (You may also see 'Tags' referred to as 'Tokens' - this is simplyĪ semantic difference. PCGen requires the use of 'Tags' to achieve this. Once you have opened the file with a text editor, you will need to enter the basic and advanced class information.
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(It would be better to such information on the Intor page. (Do we need commentary on text editors here and issues like 'smart quotes' and using a dumb text editor? - TP) This class will have several possible combinations of tags you could need to make your own classes. This section will demonstrate making a Class using a sample Class called the Monkey Warrior (King of the Data Monkeys). If you've read our basic class section, then most of this will be a refresher. This section will illustrate what you'll need to make characters based upon the 4th edition rules. Greetings, this is the Basic Character Class and Monster Creation Guide guided towards 4th edition rules. 2 Using this in a 4th Edition Style Game.
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